Legend Of Zelda WARS

An rpg game based aroung 5 nations in constant struggle against each other... Or is it just another force against them all?
 
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 Infection Instruction's

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PostSubject: Infection Instruction's   Thu Jan 06, 2011 8:04 pm

It's kind of like the temple as in that there will be a lot of death and only one person can win. Basically the group must hold out as a team as long as they can against the zombies. The alpha, or original zombie won't die, but can be slown down, delayed, etc. Every person he kills become's an infected. They have their same character skillset, except they hunger for flesh, and tend to be a little more...slow. They however can die if struck with their living weakness. Ex. deku undead will die in fire. This keeps going till all but one person is infected. Then the calvery comes to save the day!

I'll post maps of the area, buildings, and supplies prior to the match so you know what's at you disposale. Just the players cannot leave the playing field. Oh and yes if you have multiple characters like eric, then u can use more than one, but only do as many as you can handle.

PS. Fighting style goes like in the arena, everyone gets a chance to dodge.

PSS. These matches can drag on so in game time day's may pass with little supplies, I hope you play your characters accordingly. lol.
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PostSubject: Re: Infection Instruction's   Thu Jan 06, 2011 8:10 pm

Character weaknesses' as undead

Hylians, gerudo, ruto, and kokiri = head shot's/killing the brain
Flesh Undead (stalfo's, redead's, gibdo, garro, etc) = shot to the head or direct sunlight. [unfourtunately most maps have cloud cover to avoid this]
Ghost Undead (poe's, etc) = broken lantern.
Zora, or deku= headshot or fire
goron = headshot, or drowning
octorok's and like like = fire
wolvo = headshot's
no legendary classes
others= headshot (in case i forgot someone lol)
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PostSubject: Re: Infection Instruction's   Thu Jan 06, 2011 8:18 pm

ALLOWENCES AND PENALTIES

Allowed:

- to play more than one character, but must play them fairly against each other and other player's
- infected's only need to land a blow that draw's blood, or get's some bodily fluid into an opponents open area.
- As day's progress the player's still alive will recieve penalties acordingly to how their surviving
- Break periods of usually 24 hours real time, will be given after major fight's to try to enhance survival
-if alpha zombie is killed a break time is issued, and the alpha comes back after with a bonus

Not Allowed:

-not allowed to instantly land a hit, everyone gets a chance to avoid, zombies and players.
-no double posting unless accepted to be the administrator or moderator running the game
-no picking favourite's as the undead. You a team with your undead bretherin, only flesh is your drive
-no doing the impossible! If something is said to be impossible by a player, it will be reviewed and removed if needed
- if caught breaking a rule, or playing unfairly you will either be infected, or killed from te game to allow fun for the rest of the players (warnings will be issued prior)
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