Legend Of Zelda WARS

An rpg game based aroung 5 nations in constant struggle against each other... Or is it just another force against them all?
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Share | .
 

 Guilds and Schools

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Guilds and Schools   Mon Dec 20, 2010 10:13 pm

This is a guide to all the guilds and groups around hyrule. This is basically meant to give your character something to strive for, or if you want a cross breeded character. For instance, if you wanted a Deku who's a theif, then in your bio you would say that your a deku who is a part of the Underground (theives guild).

*Basic rules*

- no joining multiple guilds with one character, you may make another character to join another guild however.

- if your character is in a guild from the geko and tries to abandon that guild, he may still not join a new one.

- if you are not a race proficient in that guild (ex deku's aren't meant to be theives, but gerudo are) then they become just a theif

- if you are proficient in that guild (ex hylian assassin is a great assassin) then you become an elite of that skill (ex elite hylian assassin).

- each guild will offer your character a different skill
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Mon Dec 20, 2010 10:30 pm

THE UNDERGROUND

Location: Clock Town, Light Nation

Guild Leader: Natto and Majora.

Proficient: Hylian (thief or rogue), gerudo, deku. Gain Master Thief title.

Skills:
Normal: Pickpocketing, stealth, lightfooted, wall climb.
Master: Haggle, wallrun, city jumping, incapacitate.

Required to join: Get sent to jail for stealing or find a guild representative and present the password.

Motive: Steal for your own game, or for others? Just respect the thief and do not steal from others in the underground.

Guild Symbol:



Last edited by Admin on Mon Dec 20, 2010 11:14 pm; edited 2 times in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Mon Dec 20, 2010 10:45 pm

THE TEMPLAR

Location: Castle Town, Light Nation

Guild Leader: Aigavlov

Proficient: Hylian (knight [any type]), Goron. Gain Elite Templar title.

Skills:
Normal: Sheild bash, quick step, improved evasion, improved armour
Master: counterattack, deflect projectiles (knives/arrows)

Required to join: Kill an assassin, or prove yourself in knight training.

Motive: Never befriend a assassin. They are all evil regardless of their reasons. Only for the goddesses shall the templar stand.

Guild Symbol:



Last edited by Admin on Mon Dec 20, 2010 11:14 pm; edited 1 time in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Mon Dec 20, 2010 11:14 pm

DEATHWALKERS

Location: Ikana Kingdom, Dark Nation

Guild Leader: Ikana King

Proficient: redead, gibdo, and stalfo. Gain title Reaper.

Skills:
Normal: canabalize, regenerate minor wounds.
Master: death scream, life drain.

Required to join: Kill someone close to you, or eat someone still alive.

Motive: To bring death and pain to all those unworthy of immortality.

Guild Symbol:



Last edited by Admin on Thu Dec 23, 2010 9:56 pm; edited 2 times in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Mon Dec 20, 2010 11:20 pm

THE DAMNED

Location: Sakon's Hideout, Dark Nation

Guild Leader: 'The Leviathan' (Garro Master)

Proficient: poe, dark poe, garro. Gain title Shadow.

Skills:
Normal: float, summon poe
Master: soul steal, life drain.

Required to join: Successfully change yourself undead, or revive a dead body.

Motive: To learn and master the ways of the dead. And to use them to your own gain.

Guild Symbol:



Last edited by Admin on Thu Dec 23, 2010 9:55 pm; edited 1 time in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Mon Dec 20, 2010 11:27 pm

BLADEMASTER'S

Location: Clock Town, Light Nation

Guild Leader: Communal guild

Proficient: Hylian (knight [any kind], assasin), Garro. Gain BladeDancer title.

Skills:
Normal: Dual wielding proficient, helm splitter.
Master: Final blow, backstabber, armour pierce.

Required to join: Try for the guild at the headquarters.

Motive: To master the blade as an extension of oneself. The perfect killing machine, yet graceful and swift.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 9:46 pm

THE FIGHTER GUILD

Location: Goron City, Fire Nation

Guild Leader: Patriarch Darbus

Proficient: Goron, knight (dark or normal), kokiri, gain title Champion.

Skills:
Normal: Parry, disarm, counter.
Master: Bash, overpower.

Required to join: Ask the patriarch.

Motive: Fight with honour to defend yourself, and that which means most to you.

Guild Symbol:



Last edited by Admin on Thu Dec 23, 2010 9:55 pm; edited 1 time in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 9:54 pm

HOLY ARTS

Location: Lawrencia, Light Nation

Guild Leader: Zelda (that's right she does leave the castle >.<)

Proficient: knight (normal or holy), gain title Holy (hence holy knight)

Skills:
Normal: orb of light, cure pioson, heal average wounds
Master: heal large wounds, protection from the dead

Required to join: Progress through the knight academy, or befriend a leader, or another who's completed holy training.

Motive: Heal the land, help the sick, protect the innocent, and serve the people.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:02 pm

THE BLACK HAND

Location: Sakon's Hideout, Dark Nation

Guild Leader: ???

Proficient: Undead, rogue, or theif. Gain title Darkened One.

Skills:
Normal: Orb of darkness, cause minor wound's, drain strength.
Master: Drain life, Doom Curse.

Required to join: Absorb the soul of a demon, or an angry ghost.

Motive: Plundge the world into a perpetual darkness.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:07 pm

THE BANISHED

Location: Twilight Realm

Guild Leader: Midna.

Proficient: Rogue, theif, or assassin. Gain title Twili.

Skills:
Normal: short distance warp, twilight strength.
Master: Twilight fist, shadowmeld.

Required to join: Find the twilight realm, and resist the conversion into a twili.

Motive: To protect the world without it even knowing we were there.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:14 pm

THE ADVENTURER's GUILD

Location: Kokiri, Forest Nation

Guild Leader: Link.

Proficient: Kokiri, deku, zora. Gain title Survivalist.

Skills:
Normal: Lightfooted, wall climb, leave no trail, camoflauge, tracking.
Master: Heal minor wounds, trapmaking.

Required to join: Travel sucessfully through the lost wood's without any supplies or directional equipment.

Motive: To explore the would and see all of it's glory, or riches.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:21 pm

BULLSEYE

Location: Kakoriko, Fire Nation.

Guild Leader: Rito Chieftan.

Proficient: Rito, rogue, assassin. Gain title Sharpshooter.

Skills:
Normal: Accuracy, pinning shot, power shot.
Master: incapacitation shot, rain of arrows.

Required to join: Pass a very difficult shooting gallery test.

Motive: To become the greatest archer's to exist.

Guild Symbol:



Last edited by Admin on Thu Jul 28, 2011 4:18 pm; edited 1 time in total
Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:33 pm

ENGINEER's GUILD

Location: Offshore Observatory, Water Nation

Guild Leader: Zora and Gerudo Engineer's. ((kind of a group run guild))

Proficient: zora, gerudo, naburu. Gain title Artificer.

Skills:
Normal: build device, forge melee weapons.
Master: build power source, build gun's (very basic ones), enhance weapon.

Required to join: invent something astounding, or gather rare materials.

Motive: To advance technology to better the world of tomorrow.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 10:41 pm

THE BROTHERHOOD

Locations: Everywhere.

Guild Leader: Zant.

Proficient: assassin. Gain's title, The Silencer.

Skills:
Normal: Diplomacy, stealth, lightfooted, wall climb, vital's strike.
Master: Persuasion, hide in plain sight.

Required to join: Assassinate someone in a public area, without any witnesses. Don't worry the brotherhood is always watching.

Motive: Pleadge your allegence to the brother's and serve the client's whim's. Plus never befriend a templar, they are our mortal enemies.

Guild Symbol:

Back to top Go down
View user profile http://lozwars.forumotion.ca
Admin
Admin
Admin


Posts: 1290
LOZ Reputation Points: 1195
Join date: 2010-08-06
Age: 21
Location: Canada

PostSubject: Re: Guilds and Schools   Thu Dec 23, 2010 11:14 pm

THE GUARDIANS

Location: ???

Guild Leader: ???

Proficient: N/A.

Required to join: Be chosen by one of the goddesses.

Motive: ???

Guild Symbol:



3 FACTIONS:

Worshiper's of Din:

-Gain Din's fire and beyond goron strength.
- must preserve balance, and power amoung both good and evil (keep other demigods in check)
-gain red glowing fire tattoo's over skin



Worshiper's of Farore

-Gain Farore's wind and and beyond deku speed.
-must perserve life on the planet, and keep the other demigod's in check
-gain green glowing spiral/wind tattoo's over skin.



Worshiper's of Nayru

-Gain Nayru's love and future sight
-must preserve the proper timeline, and keep other demigod's in check
-gain blue glowing, crystal looking tatto's over skin

Back to top Go down
View user profile http://lozwars.forumotion.ca
 

Guilds and Schools

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» The set guilds
» Allied Guilds
» Switching guilds
» New Icon for Eminence union/Guilds
» Top 3A schools

Permissions in this forum:You cannot reply to topics in this forum
Legend Of Zelda WARS :: Rules :: Layouts and Rules-