 | Legend Of Zelda WARS An rpg game based aroung 5 nations in constant struggle against each other... Or is it just another force against them all? |
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Admin Admin


Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Guilds and Schools Mon Dec 20, 2010 10:13 pm | |
| This is a guide to all the guilds and groups around hyrule. This is basically meant to give your character something to strive for, or if you want a cross breeded character. For instance, if you wanted a Deku who's a theif, then in your bio you would say that your a deku who is a part of the Underground (theives guild).
*Basic rules*
- no joining multiple guilds with one character, you may make another character to join another guild however.
- if your character is in a guild from the geko and tries to abandon that guild, he may still not join a new one.
- if you are not a race proficient in that guild (ex deku's aren't meant to be theives, but gerudo are) then they become just a theif
- if you are proficient in that guild (ex hylian assassin is a great assassin) then you become an elite of that skill (ex elite hylian assassin).
- each guild will offer your character a different skill |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Mon Dec 20, 2010 10:30 pm | |
| THE UNDERGROUNDLocation: Clock Town, Light Nation Guild Leader: Natto and Majora. Proficient: Hylian (thief or rogue), gerudo, deku. Gain Master Thief title. Skills: Normal: Pickpocketing, stealth, lightfooted, wall climb. Master: Haggle, wallrun, city jumping, incapacitate. Required to join: Get sent to jail for stealing or find a guild representative and present the password. Motive: Steal for your own game, or for others? Just respect the thief and do not steal from others in the underground. Guild Symbol:
Last edited by Admin on Mon Dec 20, 2010 11:14 pm; edited 2 times in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Mon Dec 20, 2010 10:45 pm | |
| THE TEMPLARLocation: Castle Town, Light Nation Guild Leader: Aigavlov Proficient: Hylian (knight [any type]), Goron. Gain Elite Templar title. Skills: Normal: Sheild bash, quick step, improved evasion, improved armour Master: counterattack, deflect projectiles (knives/arrows) Required to join: Kill an assassin, or prove yourself in knight training. Motive: Never befriend a assassin. They are all evil regardless of their reasons. Only for the goddesses shall the templar stand. Guild Symbol:
Last edited by Admin on Mon Dec 20, 2010 11:14 pm; edited 1 time in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Mon Dec 20, 2010 11:14 pm | |
| DEATHWALKERSLocation: Ikana Kingdom, Dark Nation Guild Leader: Ikana King Proficient: redead, gibdo, and stalfo. Gain title Reaper. Skills: Normal: canabalize, regenerate minor wounds. Master: death scream, life drain. Required to join: Kill someone close to you, or eat someone still alive. Motive: To bring death and pain to all those unworthy of immortality. Guild Symbol:
Last edited by Admin on Thu Dec 23, 2010 9:56 pm; edited 2 times in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Mon Dec 20, 2010 11:20 pm | |
| THE DAMNEDLocation: Sakon's Hideout, Dark Nation Guild Leader: 'The Leviathan' (Garro Master) Proficient: poe, dark poe, garro. Gain title Shadow. Skills: Normal: float, summon poe Master: soul steal, life drain. Required to join: Successfully change yourself undead, or revive a dead body. Motive: To learn and master the ways of the dead. And to use them to your own gain. Guild Symbol:
Last edited by Admin on Thu Dec 23, 2010 9:55 pm; edited 1 time in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Mon Dec 20, 2010 11:27 pm | |
| BLADEMASTER'SLocation: Clock Town, Light Nation Guild Leader: Communal guild Proficient: Hylian (knight [any kind], assasin), Garro. Gain BladeDancer title. Skills: Normal: Dual wielding proficient, helm splitter. Master: Final blow, backstabber, armour pierce. Required to join: Try for the guild at the headquarters. Motive: To master the blade as an extension of oneself. The perfect killing machine, yet graceful and swift. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 9:46 pm | |
| THE FIGHTER GUILDLocation: Goron City, Fire Nation Guild Leader: Patriarch Darbus Proficient: Goron, knight (dark or normal), kokiri, gain title Champion. Skills: Normal: Parry, disarm, counter. Master: Bash, overpower. Required to join: Ask the patriarch. Motive: Fight with honour to defend yourself, and that which means most to you. Guild Symbol:
Last edited by Admin on Thu Dec 23, 2010 9:55 pm; edited 1 time in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 9:54 pm | |
| HOLY ARTSLocation: Lawrencia, Light Nation Guild Leader: Zelda (that's right she does leave the castle >.<) Proficient: knight (normal or holy), gain title Holy (hence holy knight) Skills: Normal: orb of light, cure pioson, heal average wounds Master: heal large wounds, protection from the dead Required to join: Progress through the knight academy, or befriend a leader, or another who's completed holy training. Motive: Heal the land, help the sick, protect the innocent, and serve the people. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:02 pm | |
| THE BLACK HANDLocation: Sakon's Hideout, Dark Nation Guild Leader: ??? Proficient: Undead, rogue, or theif. Gain title Darkened One. Skills: Normal: Orb of darkness, cause minor wound's, drain strength. Master: Drain life, Doom Curse. Required to join: Absorb the soul of a demon, or an angry ghost. Motive: Plundge the world into a perpetual darkness. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:07 pm | |
| THE BANISHEDLocation: Twilight Realm Guild Leader: Midna. Proficient: Rogue, theif, or assassin. Gain title Twili. Skills: Normal: short distance warp, twilight strength. Master: Twilight fist, shadowmeld. Required to join: Find the twilight realm, and resist the conversion into a twili. Motive: To protect the world without it even knowing we were there. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:14 pm | |
| THE ADVENTURER's GUILDLocation: Kokiri, Forest Nation Guild Leader: Link. Proficient: Kokiri, deku, zora. Gain title Survivalist. Skills: Normal: Lightfooted, wall climb, leave no trail, camoflauge, tracking. Master: Heal minor wounds, trapmaking. Required to join: Travel sucessfully through the lost wood's without any supplies or directional equipment. Motive: To explore the would and see all of it's glory, or riches. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:21 pm | |
| BULLSEYELocation: Kakoriko, Fire Nation. Guild Leader: Rito Chieftan. Proficient: Rito, rogue, assassin. Gain title Sharpshooter. Skills: Normal: Accuracy, pinning shot, power shot. Master: incapacitation shot, rain of arrows. Required to join: Pass a very difficult shooting gallery test. Motive: To become the greatest archer's to exist. Guild Symbol:
Last edited by Admin on Thu Jul 28, 2011 4:18 pm; edited 1 time in total |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:33 pm | |
| ENGINEER's GUILDLocation: Offshore Observatory, Water Nation Guild Leader: Zora and Gerudo Engineer's. ((kind of a group run guild)) Proficient: zora, gerudo, naburu. Gain title Artificer. Skills: Normal: build device, forge melee weapons. Master: build power source, build gun's (very basic ones), enhance weapon. Required to join: invent something astounding, or gather rare materials. Motive: To advance technology to better the world of tomorrow. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 10:41 pm | |
| THE BROTHERHOODLocations: Everywhere. Guild Leader: Zant. Proficient: assassin. Gain's title, The Silencer. Skills: Normal: Diplomacy, stealth, lightfooted, wall climb, vital's strike. Master: Persuasion, hide in plain sight. Required to join: Assassinate someone in a public area, without any witnesses. Don't worry the brotherhood is always watching. Motive: Pleadge your allegence to the brother's and serve the client's whim's. Plus never befriend a templar, they are our mortal enemies. Guild Symbol: |
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Posts: 1290 LOZ Reputation Points: 1195 Join date: 2010-08-06 Age: 21 Location: Canada
 | Subject: Re: Guilds and Schools Thu Dec 23, 2010 11:14 pm | |
| THE GUARDIANSLocation: ??? Guild Leader: ??? Proficient: N/A. Required to join: Be chosen by one of the goddesses. Motive: ??? Guild Symbol: 3 FACTIONS:Worshiper's of Din:-Gain Din's fire and beyond goron strength. - must preserve balance, and power amoung both good and evil (keep other demigods in check) -gain red glowing fire tattoo's over skin Worshiper's of Farore-Gain Farore's wind and and beyond deku speed. -must perserve life on the planet, and keep the other demigod's in check -gain green glowing spiral/wind tattoo's over skin. Worshiper's of Nayru-Gain Nayru's love and future sight -must preserve the proper timeline, and keep other demigod's in check -gain blue glowing, crystal looking tatto's over skin  |
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